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Crash game: a swift genre with the effect of involvement. What are and who are interesting

Crash game: a swift genre with the effect of involvement. What are and who are interesting

Krympress reports:

Crash games are an exciting genre that appeared in digital space relatively recently. Its key feature is a rapidly increasing voltage in real time, requiring quick solutions, intuition and exposure from a player. Despite external simplicity, Crash mechanics have a deep potential for gamdesign and are actively used both in indie projects and in mobile applications with gaming elements.

What are Crash games: essence and mechanics

The basic principle of Crash-IGR is as follows: the dynamically growing element (line, rocket, graph, character, etc.) is displayed on the screen, the value of which increases in real time. The player’s task is to stop the process in time before “Crash” occurs — the instant completion of growth. After that, the game is reset and the next round begins.

At the same time, the player needs to find a balance between risk and time: it is too early to stop is to “under your own”, to stop too late is to lose everything. Despite the minimalism of mechanics, each session is filled with a sense of choice and tension.

The origins of the genre and development

Crash mechanics initially appeared as a simple, understandable and visually spectacular way to create risk in real time. This approach quickly migrated to the entertainment sphere, including mobile and web games.

With the spread of HTML5, WebGL and mobile engines, such as Unity and Cocos, Crash games have become easy for implementation, which contributed to their rapid growth in the catalogs of indie and hypercasual projects. The developers noted that even with a minimum of visual and plot elements, Crash mechanics holds well and causes repeated interest.

Visual and genre varieties of Crash-game

The Crash mechanic itself is extremely universal-it can be wrapped in any visual concept. Thanks to this, dozens of sucks and visual decisions appeared, among which are especially popular:

Rocket flight

One of the most common images: the rocket is gaining height, and the player must “eject” before it explodes. It is used in many mobile games due to the entertainment and simplicity of animation.

Acceleration of the car

The player watches how the machine accelerates in a straight line. The longer acceleration, the higher the glasses, but at any time an accident or a gathering from the highway can happen.

Character jumping

The character jumps higher and higher in platforms, gaining glasses. The player must stop the jump until the energy ends or the failure occurs.

Growth of crystal, buildings, pillar, clouds

Alternative versions that use not movement, but the “growth” of the object. It can be a magic crystal that is under construction skyscraper, growing a cactus or even an inflating balloon.

Why Crash games are capturing attention

Crash games have a number of strengths that make them extremely attractive for a wide audience-from casual players to fans of indie experiments.

The minimum entrance threshold

The mechanic is understandable at first sight: pressed — you observe — stopped in time. There is no need for training, menu or complex rules.

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Instant feedback

The player sees the result of his actions right away — the game is either “successful” or not. This provides high dynamics and quick involvement.

Intuitive involvement

The player wants to «try again», because it seems that «next time it will definitely work out.» This element of intuitive excitement works even without a reward — due to the most attractive mechanics in itself.

Suitable for short game sessions

Crash games are ideal for mobile gaming and breaks-one session can last only a few seconds, but brings rich emotions.

Who can be interested in the Crash genre

Crash games are not only entertainment, but also an excellent tool for training reaction, self-control and attentiveness. They are chosen:

  • Casual gamers that value simplicity and dynamics.
  • Developers and UX designers testing prototypes of game solutions.
  • Mobile devices seeking fast and simple mini-games.
  • Psychologists and behaviors interested in the reaction of a person to the risk factor and decision -making in conditions of uncertainty.
  • The creators of educational games using the Crash mechanic to visualize the concept of “flexible threshold”, “maximum meaning”, “points of no return”, etc.

Gamification and use of Crash Mechanics outside of entertainment

Interestingly, the principles of Crash-GIGR are increasingly used for non-drug or educational purposes. For example:

  • In educational applications — the visualization of risks, cutting points, logical limits.
  • In applications to manage time and attention — the user “risks” the time: will he have time to stop the timer on time?
  • In marketing and advertising-an element of urgency in the style of “Use the end of the timer” is increasingly realized in Crash format.
  • P projects for cognitive research — modeling the user reaction to a changing environment and time pressure.

The potential of the development of the genre

Crash games, despite their external simplicity, continue to develop actively. Several directions of their evolution can be distinguished:

Visual and plot complication

Games become more cinematic: Katsen, characters, animations, narrative are added. This makes each session part of the story.

Multipoling modes

Players can participate in rounds together, observing the actions of others in real time. This enhances the sense of rivalry and adds an element of socialization.

Hybrid genres

Crash mechanic is introduced into platformers, arcades, puzzles and even strategy. For example, the level in the game may end “Krash” if the player did not make a decision on time.

Connoisseurs say: Crash games are not just an exciting genre, but a whole game philosophy, built on tension, timings and a sense of subtle boundary between success and failure. They are easily integrated into any formats-from Arkad to educational solutions, from mobile games to UX prototypes.

Having abandoned the emphasis on bets, the Crash genre acquires a new depth. It becomes a field for experiments, a platform for visual storytelling and a means of transmitting emotions through the simplest game actions. Simple in form — they are essentially saturated.

source: Crashgamblers.ru

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